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Destiny 2

Role Senior Technical UX Designer
Tenure July 2022-June 2026
Major Releases Lightfall, The Final Shape, The Edge of Fate, Renegades, Monument of Triumph
Minor Releases Season of the Seraph, Season of Defiance, Season of the Deep, Season of the Witch, Season of the Wish, Into the Light, Episode 1: Echoes, Episode 2: Revenant, Episode 3: Heresy, Ash & Iron
Projects Director, Activity Launch Flow, PGCR, Pathfinder, HUD/Waypoints, Banes, Activity Customization, UI Shaders
Tools Tiger Engine (proprietary), Adobe Photoshop, Adobe Illustrator, Dear ImGui, Figma, Perforce

Demo Reel

What did Neon do on Destiny 2?

  • Enthralled players by owning and executing 4 years of work in Destiny 2's Director interface through a combination of IC work, planning, and delegation, consistently building immersion and driving positive player sentiment.
  • Increased organizational efficiency through documentation, mentorship, and working demonstrations, increasing discipline knowledge and building cross-discipline understanding enabling UI teams to ship Director-style maps 50% faster.
  • Planned and executed UI for 2 high-complexity new game systems in back-to-back yearly releases through direct cross-disciplinary collaboration, operating with minimal to no supervision, and the construction of prototypes and debug tools unblocking designers and saving over 1 month of QA time.
  • Lead a team by running Agile rituals and making creative decisions during scheduling gaps for their team lead and producer, ensuring alignment between stakeholders and teams through critical inflection points in development.

Nodes

Over the course of their time on Destiny, Neon was responsible for implementing a large number of nodes in Destiny's Director interface. This is a sampling of some of them.

Work Samples by Release

From July 2022 through June 2026, Neon's work supported and 5 major releases and 10 minor releases. Below you can find their work, collated by release.

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